// ************************************************************************ // // WARNING // ------- // The types declared in this file were generated from data read from a // Type Library. If this type library is explicitly or indirectly (via // another type library referring to this type library) re-imported, or the // 'Refresh' command of the Type Library Editor activated while editing the // Type Library, the contents of this file will be regenerated and all // manual modifications will be lost. // ************************************************************************ // // C++ TLBWRTR : $Revision: 1.134.1.39 $ // File generated on 5/3/00 11:31:08 PM from Type Library described below. // ************************************************************************ // // Type Lib: C:\WINDOWS\SYSTEM\Sscene.exe (1) // IID\LCID: {8319D6CB-A90E-11D1-B853-0000E83B1DFD}\0 // Helpfile: // DepndLst: // (1) v2.0 stdole, (C:\WINDOWS\SYSTEM\STDOLE2.TLB) // (2) v4.0 StdVCL, (C:\WINDOWS\SYSTEM\STDVCL40.DLL) // ************************************************************************ // #include #pragma hdrstop #include "APSSOUNDSCENESERVERLib_TLB.h" #if !defined(__PRAGMA_PACKAGE_SMART_INIT) #define __PRAGMA_PACKAGE_SMART_INIT #pragma package(smart_init) #endif namespace Apssoundsceneserverlib_tlb { // *********************************************************************// // GUIDS declared in the TypeLibrary // *********************************************************************// const GUID LIBID_APSSOUNDSCENESERVERLib = {0x8319D6CB, 0xA90E, 0x11D1,{ 0xB8, 0x53, 0x00, 0x00, 0xE8, 0x3B, 0x1D, 0xFD} }; const GUID CLSID_APSSoundScene = {0x8319D6D9, 0xA90E, 0x11D1,{ 0xB8, 0x53, 0x00, 0x00, 0xE8, 0x3B, 0x1D, 0xFD} }; const GUID IID_IAPSSoundScene = {0x8319D6D8, 0xA90E, 0x11D1,{ 0xB8, 0x53, 0x00, 0x00, 0xE8, 0x3B, 0x1D, 0xFD} }; }; // namespace Apssoundsceneserverlib_tlb